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其實除了手把送出資料的延遲之外,還有處理器收到資料,然後處理並作出回應的延遲玩PC遊戲常常會遭遇這種問題,手把或鍵盤按下去跟實際反應差了零點幾毫秒,在玩節奏遊戲感覺更明顯差這零點幾毫秒真是讓人痛苦
毫秒 ==> ms 級, 因此: 零點幾毫秒 ==>0.000X second...天哪~你可以感受到 0.000X 的誤差。。。趕快去看醫生,你應該可以登上金氏世界記錄。。。^^a
哎呀呀,搞錯了是零點多秒,數百毫秒才對
人確實可以感受到數百ms到數十ms(後者需受過訓練),所以音效卡上有個規範叫ASIO就是解決延遲問題用的
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Reader Comments (Page 1 of 1)
Jakalian @ Mar 29th 2009 10:49AM
其實除了手把送出資料的延遲之外,還有處理器收到資料,然後處理並作出回應的延遲
玩PC遊戲常常會遭遇這種問題,手把或鍵盤按下去跟實際反應差了零點幾毫秒,在玩節奏遊戲感覺更明顯
差這零點幾毫秒真是讓人痛苦
喇奇 @ Mar 29th 2009 1:27PM
毫秒 ==> ms 級, 因此: 零點幾毫秒 ==>0.000X second...
天哪~你可以感受到 0.000X 的誤差。。。
趕快去看醫生,你應該可以登上金氏世界記錄。。。^^a
Jakalian @ Mar 30th 2009 12:12AM
哎呀呀,搞錯了
是零點多秒,數百毫秒才對
MDGSC @ Mar 30th 2009 12:36AM
人確實可以感受到數百ms到數十ms(後者需受過訓練),所以音效卡上有個規範叫ASIO就是解決延遲問題用的